Welcome
Welcome to Immersive Technologies
Immersive technologies change or expand the physical world by merging it with digital or simulated reality, creating a new world for immersion experiences. For example, Augmented Reality (AR) creates a digital addition, or layer, to your reality and Virtual Reality (VR) is a full immersion into another world or reality, shutting out the physical world.
If you are a first time virtual reality (VR) user, you may want to invite a friend to help with putting on the headphones, getting started with an app or experience, and using the VR controllers. Consider taking a break after 30 minutes of use or if you feel nauseous or uncomfortable from the movement, rotation and space perception while wearing a head-set. It may take a couple of sessions to get used to the immersive experience.
The Library's VR headsets (HTC Vive, Oculus Rift S and Oculus Quest) provide an engaging and exciting fully immersive experience that allows the user to interact with computer-generated objects.
Library Immersive Technologies are located in the J.D. McKean Library Innovation Station (Room 102), Faculty/AVR Room (101), and the Presentation Studio (Room 108).
- Step into the Innovation Station to experience virtual reality, the flight simulator, a Music Workstation, or the all-in-one large touch screen.
- Visit the Presentation Studio to create presentations and more using green screen technology.
- Check out Oculus Quest from the Library Service desk for an immersive experience anywhere in the library. (Note: Oculus Quest cannot be taken out of the library.)
Inquire at the Library Service desk if you need help utilizing AR/VR learning technologies.
The library offers VR users a one-time use opens new windowVR headset eye mask cover available at the Library Service desk.
- Library Learning TechnologiesCheck out the lists of games, apps, and learning experiences.
Oculus Quest
Oculus Quest (1 available) is an all-in-one VR system with built-in sensors and Touch controllers for digital gaming and entertainment experiences.
No PC.
No wires.
Play VR standing or sitting anywhere in the library.
Oculus Quest requires your Facebook account to log in.
Check out Oculus Quest at the Library Service desk for four (4) hour use in the Library. Includes carrying case with shoulder strap and quick reference and Library "How to Use" guides. opens new windowCheck equipment availability.
Pick up a one-time use opens new windowVR headset eye mask cover from the Library Service Desk. For Steam update login help, inquire at the Library Services Desk.
Note: As of January 2022, the Oculus brand was replaced by Meta.
Course Integration
AR/VR learning technologies can be integrated, as appropriate to the course, into D2L course pages, a opens new windowLIBBI, a library guide, or course assignments. For more information or help contact Myra Bloom, AR/VR Library Liaison, at 918-495-7174.